point_viewcontrol not working

vtf

L1: Registered
Sep 26, 2021
16
0
When using point_viewcontrol, and activating it with a func_button, with the output: OnDamaged, targetting the entity "camera" (my point_viewcontrol's name). Compiling the map, and shooting the button, it does not change perspective. I know this is a really stupid thread, and i need to fix this
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
I have a vague recollection that if you use OnDamaged, the !activator will be the weapon that caused the damage, *not* the player. You might try using the OnPressed output and ticking the 'Damage activates' flag.
 

Evatron

L1: Registered
Oct 23, 2021
42
1
that might not be the fix if he is having the same issue as me. i am enabling the point_viewcontrol every way possible and it just will not work. i wonder if an update broke point_viewcontrol completely or something.
 

Evatron

L1: Registered
Oct 23, 2021
42
1
heres what i got set up, likely the same as OP's

1676108616477.png

1676108623068.png

1676108628718.png
 

Evatron

L1: Registered
Oct 23, 2021
42
1
ok so it actually works with ent_fire. could it be because the server is triggering it in a multiplayer game but typing it into console is from the client side?