- Aug 14, 2009
- 987
- 564
Hi, for a new map I'm working on, I want to put in a shooting-range sort of thing, with a few targets at the end, with several rings that assign different points. I really have no idea how to create a counter that will accept inputs based on which areas of the targets have been damaged (I can do basic inputs/outputs). If you are confused, I basically want to do what is in Dark Carnival, where you get the gnome, but not with moving targets, and that is just always on.
any suggestions?
any suggestions?