Point Counter

Discussion in 'Mapping Questions & Discussion' started by nik, Dec 22, 2009.

  1. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    Hi, for a new map I'm working on, I want to put in a shooting-range sort of thing, with a few targets at the end, with several rings that assign different points. I really have no idea how to create a counter that will accept inputs based on which areas of the targets have been damaged (I can do basic inputs/outputs). If you are confused, I basically want to do what is in Dark Carnival, where you get the gnome, but not with moving targets, and that is just always on.

    any suggestions?
     
  2. megawac

    megawac L4: Comfortable Member

    Messages:
    180
    Positive Ratings:
    29
    An invisible textured func_breakable in front of whatever you want to shoot with one health and adds 1 to the point_counter when broken.

    Than make a logic_relay to fire it again.

    Thats my guess
     
    Last edited: Dec 22, 2009
  3. Freyja

    aa Freyja ¯\_(ツ)_/¯

    Messages:
    2,841
    Positive Ratings:
    4,765
    a func_button with the OnDamaged output to add one to the counter would work better
     
  4. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    This was what I was thinking, but how do I make a prop that will update what it says on the display on each input?
     
  5. Tapp

    Tapp L10: Glamorous Member

    Messages:
    776
    Positive Ratings:
    211
    math_counter
    If you look at the no mercy hospital, the elevator has a very nice digital display entity rig.
     
    • Thanks Thanks x 1
  6. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
    Is there a model I can use in TF2, or do I need to have it made custom?
     
  7. Firest0rm

    Firest0rm L4: Comfortable Member

    Messages:
    171
    Positive Ratings:
    33
  8. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246
  9. Pseudo

    Pseudo L6: Sharp Member

    Messages:
    319
    Positive Ratings:
    149
    I created a digital display for my koth map: see pic

    Each digit is a func_brush with the number as a texture on it. The func_brushes are enabled and disabled based on a math_counter that goes to a logic_case.

    There's also this prefab some other guy made, likely using a similar method.
     
  10. nik

    nik L12: Fabulous Member

    Messages:
    987
    Positive Ratings:
    246

    wow very cool, I might make my own now, thanks alot :)