pls help, says "File not found." on compile[solved]

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type _keter

L1: Registered
Apr 25, 2018
12
i'm new to mapping and i've not had this problem before but the one at the bottom seems to break it
** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.vmf"

Valve Software - vbsp.exe (Mar 6 2018)
4 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.vmf
Patching WVT material: maps/ctf_corridor_o10/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 81, max 64)
Overlay overlays/patch005 at 628.0 -196.0 0.0

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10"

Valve Software - vvis.exe (Mar 6 2018)
4 threads
reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10"

Valve Software - vrad.exe SSE (Mar 6 2018)

Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.bsp
Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\ctf_corridor_o10.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_corridor_o10.bsp"

The command failed. Windows reported the error:
"File not found."
 

Werewolf

Probably not a real Werewolf
Apr 12, 2011
872
Code:
Overlay touching too many faces (touching 81, max 64)
Overlay overlays/patch005 at 628.0 -196.0 0.0
Fix that.

I'm guessing this is the first compile of a new version, otherwise TF2 would have a previous version by the same file name to open.
 

Muck'n 'Ay

L1: Registered
May 7, 2018
7
This has been helpful, but I don't know where to implement the code, as I have little experience with computers in general.
 

Muck'n 'Ay

L1: Registered
May 7, 2018
7
Looks like I found the right problem to search for, but found the wrong solution for the wrong program. What I'm using is the Hammer World Editor. Well, thank you anyway.
 

Muck'n 'Ay

L1: Registered
May 7, 2018
7
I'm so sorry. All I've done is cause confusion here, and I may have just figured out why I couldn't properly compile and run my maps. It seems I can't just have the very edges touch; I have to plop my floor / skybox between the walls or vice versa. Although, this is odd, considering it DID work before with my old method...