Playing an alert message when entering a trigger_multiple

Discussion in 'Mapping Questions & Discussion' started by The Asylum, May 12, 2008.

  1. The Asylum

    aa The Asylum

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    So let's say I have an area of a map that I want an alert message to play when an opposing team enters it (Let's call this message
    custom.wav"). So I set up a trigger_multiple and... then what?
     
  2. Lord Ned

    Lord Ned L7: Fancy Member

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    Message as onscreen, or wave? You can use an ambient_generic, check "Play Everywhere" and "Does NOT loop", and then on_trigger>ambient_generic>playsound.
     
  3. The Asylum

    aa The Asylum

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    A sound clip. You know when the enemy team picks up your intel, the announcer says "The Enemy has taken our intelligence!" to your team and "We have taken the enemy intelligence" to their team.

    What I'm trying to get done is something like that; only when an enemy player enters an specific area, your team will hear something like "The enemy has entered [our area]!" and their team will hear "We've entered the enemy [area]"
     
  4. Lord Ned

    Lord Ned L7: Fancy Member

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    My way will work for that.
     
  5. necro

    necro L3: Member

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    I had a similar challenge with my last map. I didnt find a work around for playing a unique sound for each team, but instead I used an trigger_multiple within the base, filtered for the enemy team, that triggered an ambient sound that only played locally at the base. There are a couple stock sounds "Security alert" and "Security warning" that I set to play 5 secs apart. I found that it didnt really matter to play a unique sound for the attackers, since they basically knew they were the ones setting off the security alert.