- Feb 5, 2008
- 82
- 6
I want to make the player emit a scream sound effect when he dies a particular death (in this case, falling off a cliff). I have the ambient_sound set up and the trigger_multiple so that when the player touches it, he screams, but is there a way to configure the sound to play as if the player is screaming it like a voice over sound?
I don't want every player in the map to hear it, unless they're close to the player emitting the sound, so the "Play Everywhere" flag cannot be selected.
How can I pull this off? Thanks in advance
I don't want every player in the map to hear it, unless they're close to the player emitting the sound, so the "Play Everywhere" flag cannot be selected.
How can I pull this off? Thanks in advance