Player Destruction Question

Discussion in 'Mapping Questions & Discussion' started by TMB, Aug 13, 2016.

  1. TMB

    TMB Banned

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    Ok, actually im working in a PD map and i wanted to chang the icon of beer for other... i was looking and i found that watergate use 3 files:
    -WatergateHUD.res
    -hud_invasion_bottle.vmf
    -hud_invasion_bottle.vtf

    I change the ''hud_invasion_bottle.vtf'' with the texture that i want (and i rename it, of course) and the vmf i changed the name, now i think the big problem is with the .res, i made a copy and i changed (with NotePad+) the names of ''hud_invasion_bottle'' for ''hud_invasion_fuel'' (the actual name i put) and i changed the name of the res but dont work... in the file there is a big name called ''HudObjectivePlayerDestruction.res'' and i changed it for ''HudObjectivePlayerDestruction2.res'' and in the hammer file i changed th ''tf_logic_player_destruction'' for the actual... but dont work, i need help... here i will let an image of what i did!
     

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    • HUD.png
      HUD.png
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  2. Diva Dan

    aa Diva Dan hello!

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  3. TMB

    TMB Banned

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    Thanks but im still with the problem... what i dont understand is how to read my .res cause they have the same name in Hammer...
     
  4. TMB

    TMB Banned

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    Ok, here i let you a test map with the files for if someone can fix it...
     

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  5. Egan

    aa Egan

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    Hi @TMB , it seems mappers will have to pack custom .res files into the .bsp in order to view them in a map now (using VIDE for example). You used to not have to do this, I wonder if it's a bug.

    Another small correction is to change back ''HudObjectivePlayerDestruction2.res'' to ''HudObjectivePlayerDestruction.res''.