- Aug 11, 2008
- 948
- 554
PL_VERITAS
Pl_veritas is a double-payload styled map, where both teams must push their friendly payload to the enemy base in an effort to win. That is what makes pl_veritas what it is.
My tired stupor is causing trouble when it comes to explaining, so here's the link to the friendly area and to the pictures. They're large, so I'm leaving them in link form for now.
Screenshots
http://forums.tf2maps.net/downloads/screencap002_y9I.jpg
http://forums.tf2maps.net/downloads/screencap003_2f0.jpg
http://forums.tf2maps.net/downloads/screencap004_dx8.jpg
http://forums.tf2maps.net/downloads/screencap004_0000_18D.jpg
Please post any issues you have with the map.
Current Known Issues and Answers/Fixed yet things:
Help! When the cart goes around a corner, I sometimes get run over by it! - I'm sorry for the problem, but the carts have a nasty tendency to get you stuck in them. Thus, I tried to remedy the situation by putting a trigger_hurt inside of it. At least now you aren't stuck inside the cart. I think it might have to do with my laziness though, so it should be fixed when I re-lay down the path_tracks in the next alpha
I'll spiffy up this post tomorrow or so.
Double Payload -- Current Version: A1
Get pl_veritas HERE!Pl_veritas is a double-payload styled map, where both teams must push their friendly payload to the enemy base in an effort to win. That is what makes pl_veritas what it is.
My tired stupor is causing trouble when it comes to explaining, so here's the link to the friendly area and to the pictures. They're large, so I'm leaving them in link form for now.
Screenshots
http://forums.tf2maps.net/downloads/screencap002_y9I.jpg
http://forums.tf2maps.net/downloads/screencap003_2f0.jpg
http://forums.tf2maps.net/downloads/screencap004_dx8.jpg
http://forums.tf2maps.net/downloads/screencap004_0000_18D.jpg
Please post any issues you have with the map.
Current Known Issues and Answers/Fixed yet things:
Help! When the cart goes around a corner, I sometimes get run over by it! - I'm sorry for the problem, but the carts have a nasty tendency to get you stuck in them. Thus, I tried to remedy the situation by putting a trigger_hurt inside of it. At least now you aren't stuck inside the cart. I think it might have to do with my laziness though, so it should be fixed when I re-lay down the path_tracks in the next alpha
I'll spiffy up this post tomorrow or so.