Here's the last cap now:
This should help blue push on and have a chance at being less predictable than before.
Other changes:
- Added a gate that opens near the second cap after capturing cap 2 to make it slightly harder for blue to get behind red.
- Added two levels to the building to the left at cap 2, with the upper level only accessible to soldiers/demos
- Fixed red players getting stuck in their second spawn
- The first red spawn's resupply is now deactivated as they move spawn
- The area outside the first red spawn becomes a no-build zone after cap 2 is captured
- Minor fps optimization
- Sewn together a displacement near the last cap
- Changed a few textures at the last cap to brick textures
- Added resupply signs for the last two red spawns
- Detailed red's last spawn a little.
- The tracks at the last cap are now ordered in a straight line instead of having two S-curves in it