pl_repository

Jan 31, 2008
555
1,482
Here's the last cap now:

repository%20last%20cap%20changes%20rc2.jpg


This should help blue push on and have a chance at being less predictable than before.
Other changes:


- Added a gate that opens near the second cap after capturing cap 2 to make it slightly harder for blue to get behind red.
- Added two levels to the building to the left at cap 2, with the upper level only accessible to soldiers/demos
- Fixed red players getting stuck in their second spawn
- The first red spawn's resupply is now deactivated as they move spawn
- The area outside the first red spawn becomes a no-build zone after cap 2 is captured
- Minor fps optimization
- Sewn together a displacement near the last cap
- Changed a few textures at the last cap to brick textures
- Added resupply signs for the last two red spawns
- Detailed red's last spawn a little.
- The tracks at the last cap are now ordered in a straight line instead of having two S-curves in it
 

Wave

L1: Registered
Mar 1, 2009
2
0
As ABBAttoir posted, we're running respository beta 7 on the Agent server. It has gotten positive reception from the clan and regulars. I'm going to try to get RC2 uploaded soon as I ran through it today on my local computer and the changes look good.

Oh, and we run it more often than Cashworks and Frontier : )