-fixed blu sometimes spawning in their 2nd spawn before the door is active
-removed a few ammo packs around last
-re added a red spawn door for their 2nd spawn and somewhat closed off the blu cliff route on last to reds spawn
-removed the little room in the first cart building and replaced it with a platform where engineer can make their nests and raise their young
-added a new exit to blu's 2nd spawn
-health and ammo packs before the 1st point will not vanish after the 1st point is capped to try and help prevent spawn camping flank bros
-make the box against the wood wall that made sentries act retarded
-fixed rock lighting in the blu start area
-added a few new one way doors in the mid building to try to prevent blu from rolling, the doors will open when the big cart door opens
-removed the medium health kit outside reds first spawn
-added a full health kit by the cliff on the flank route to the right side of last, this will hopefully try to encourage using the route, or be used as bait for pyros
-other changes that i forgot
Thanks for all the feedback -weener
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