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72hr Pl_Mining_complex_a1v1 A1

A 4 point Payload map in an underground facility

  1. ❆ WhitelightningTwister ❆

    ❆ WhitelightningTwister ❆ L1: Registered

    Messages:
    19
    Positive Ratings:
    3
  2. hutty

    aa hutty

    Messages:
    471
    Positive Ratings:
    373
    looks neat, I noticed that your crates and fences are casting real-time shadows. That means your using prop-dynamic for them. This isn't a good idea for performance and gameplay reasons (sticky bombs and jarate will bounce off them). I suggest changing your props to prop_static entities.

    Also the map rendering in fullbright (bad for testing). Try adding some light entites around.