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PL PL_Dam a13

Knaxx07

L1: Registered
Aug 30, 2022
5
0
Knaxx07 submitted a new resource:

PL_Dam - Payload Map

Not many Changes This time around.

Point B :

Added way to get back to the upstairs from the left flank.

Made Cover stronger in B for the middle area up top.

By the last point of Point B have added a hill to help Blu Push in from sentries.

Made Bridge Slightly bigger.


Point D :

Added Cover on the high ground to help Blu push red to their base.

Made The entrance slightly bigger.


Due to not many changes I am willing to make some major changes depending on player feedback.

Also made...

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Knaxx07

L1: Registered
Aug 30, 2022
5
0
Knaxx07 updated PL_Dam with a new update entry:

pl_dam A11

Smalls changes but hopefully they will help with the map balance

Point B

made the beginning of the Point B bigger by the bridge this is to help destroy sentries on the choke alongside make it less cramped.

Got rid of the very back flank on B to help make the flank less aggressive.

Point C

Made the top area from red side accessible for less mobile class's this is to help make red get a stronger hold of the inside of C.

Point D

Got rid of the Fall down trigger on the entrance of the...

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Knaxx07

L1: Registered
Aug 30, 2022
5
0
Knaxx07 updated PL_Dam with a new update entry:

pl_dam_a13 Changes

Bug fixes : reenabled triggers on map for things such as Cart ammo and such as I left some off during the last test.

Map changes Overall

Cleaned up brush work and added displacements to help make things less blocky.

Made Map Colours more consistent (Grey for walls , White for floors)

Point C changes

made the outdoor area slightly smaller.

Redid cave entrances and the cave area.

Made 2nd entrance to the outside by first red spawn less turn heavy now you only need to turn...

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