It's been awhile since I've posted an update , I've mainly been cleaning up my brush work on some sections and also starting to begining concepting visuals for areas of the map some areas right now are more detailed than others.
Main Changes
Overall Dev textures for the most part have been changed to actual TF2 textures
Point B changes
Death Pit has been made narrower
Point C changes
Cave Area is now made with displacements due to this some changes have been made mainly that the bridge now covers from sniper sigh lines.
Right flank has been given more detail and has been made slightly bigger.
Point D changes
slight extension to the play space due to detail
Death pit has been added to the end of the track , this was meant to be added ages ago but I was focusing more on the maps layout and design changes.
I'm planning on not making many more design changes but I we see how the map plays again as a refresher just in case major changes need to be made.