pl_crossover

PL pl_crossover A3

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
Major Changes:

- Removed point A
- Kinda Reworked D (Now C) to have more cover.
- Decreased Red Respawn time.
- Added an extra path for the 2nd Blu spawn.
- Added cover for the primary entrance of the Blu spawn.
- Moved back D (Now C)
- There's now a water tower on top of the red spawn that will explode when B (Now A) is capped.
- Added more health and ammo packs around the map.
hl2 2020-04-21 17-06-35-781.jpg
hl2 2020-04-21 17-06-48-942.jpg
hl2 2020-04-21 17-07-05-494.jpg
hl2 2020-04-21 17-07-30-141.jpg
hl2 2020-04-21 17-07-48-826.jpg
hl2 2020-04-21 17-07-58-907.jpg
hl2 2020-04-21 17-08-13-565.jpg


Minor Changes:
- Fixed some brush errors
- Realigned some tracks
- Added a decal to show where the rollback area at last is.

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ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
35
4
Major Changes:

- Added another route from blu's spawn
- Moved A a bit back (The position felt awkward)
- Decreased size of B's explosion kill trigger
- B's explosion now destroys sentries.
- Added a Rick May Statue.
- Adjusted some chokes.
- The cart does not go back past the choke.
- Made some of the lighting less ugly.
- Removed door to high ground on B (It used to block the high ground until B was capped)
- Added an extra spawn exit for blu's 2nd spawn

Minor Changes:
- Removed some shutter doors (Annoying)
- General fixes
- Added an extra explosion at C (Just for looks)
- Lowered some of the high ground on A (Just a bit)

Images:

hl2 2020-05-14 11-25-49-445.jpg
hl2 2020-05-14 11-25-58-400.jpg
hl2 2020-05-14 11-26-31-496.jpg


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