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PL Pl_bananabread a4

Ebstro

L1: Registered
Aug 21, 2019
24
2
Pl_bananabread_a1 - Just a casual payload map

This is just a regular payload map, nothing special or new.
I made this to improve my map making and took a lot of inspiration from existing maps.
It has 4 capture points and a forward spawn for blu and red.
 

Ebstro

L1: Registered
Aug 21, 2019
24
2
Major changes include:

-added a tonemap_ctrl to reduce brightness
-removed flank routes near A, B, C and final to give defenders a better chance
-fixed an issue where red players could still utilise the forward spawn after B was captured
-reduced a few sightlines
-moved control points, health, ammo and added more cover to give defenders a better chance

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Ebstro

L1: Registered
Aug 21, 2019
24
2
I tried to balance the map out more by adding some more advantages for red.
Major changes include:

-reduced the amount of time blu gets after capturing every point
-moved red spawn a bit
-added a large door to point C to slow down blu
-added more high ground and cover for red at point C
-decreased the size of a flank near point C
-removed an ugly sightline near point C
-removed a flank that would open after C was captured
-added a window up in the wall next to the final terminus at blu's high ground
-added more details such as stairs, textures and overlays

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