- Mar 1, 2008
- 25
- 4
So, I started working on a new map design, alongside school work. I wanted to call it GhostTown, but that is already taken, so I reverted to Abandon.
It is basically an abandoned town controlled by the RED team. Blu has setup a temporary base and wants to destroy the Town Hall by way of explosion.
So, if you cannot tell from my sketch, it is almost a valley town, pressed up against a cliff. there are a couple cliff/hills for the teams to climb upon. this gives some jumping space for Demomen, Soldiers, and possibly Scouts. There will be some buildings scattered in an organized manner as they would be in a town. Some of these buildings will open and most of them will have available roof space. I put in a hollowed out cliff section for Pyros to hide or Engis to build in.
Other than that I think it might be a little too open, but I will most likely add tall models and make the buildings multiple levels to not have a clear shot for snipers.
This is the primary sketch for this map, so please fell free to give me some criticism.
Thanks and God Bless,
ArK

It is basically an abandoned town controlled by the RED team. Blu has setup a temporary base and wants to destroy the Town Hall by way of explosion.
So, if you cannot tell from my sketch, it is almost a valley town, pressed up against a cliff. there are a couple cliff/hills for the teams to climb upon. this gives some jumping space for Demomen, Soldiers, and possibly Scouts. There will be some buildings scattered in an organized manner as they would be in a town. Some of these buildings will open and most of them will have available roof space. I put in a hollowed out cliff section for Pyros to hide or Engis to build in.
Other than that I think it might be a little too open, but I will most likely add tall models and make the buildings multiple levels to not have a clear shot for snipers.
This is the primary sketch for this map, so please fell free to give me some criticism.
Thanks and God Bless,
ArK