Hi everyone. I´m the noob maper who has benn noob for the last 3 years and still doesn´t know how to deal with displacements.
I´ve read some tutorials. I´ve watched some videos. I´ve read nearly the 80% of valve´s developer wiki. I have played a lot with hammer, made some modifications and reestyling. I´ve started, at least, 5 map projects. Now I´m like a Ninja warrior. I can handle most of Hammer situations and I know the ways of lighting and optimization. If I find myself in an odd situation or I want to make something I´ve never tried, I find a way to solve it. As I said, I can handle nearly any situation in hammer if you let me take my time solving it... But Displacements. Everytime I try to use them (to learn how to use them), I get spicky mountains (where I wanted to have a soft and rounded hill), terrain full of holes and streched textures.
I think that 3 years trying to deal with them is time enought for me. So its time to call for help. Can anyone please write a guide/tutorial on Displacements for dummies, where you explain what is the meaning of subdivide, how to use the blending tool, correct sizes for the tools, recomended parameters, how to make a walkable hill, a tunel, slopes, rounded corners and so on. Please you´ll have all of my gratitude (and a Ninja warrior´s gratitude is something you really want)
I´ve read some tutorials. I´ve watched some videos. I´ve read nearly the 80% of valve´s developer wiki. I have played a lot with hammer, made some modifications and reestyling. I´ve started, at least, 5 map projects. Now I´m like a Ninja warrior. I can handle most of Hammer situations and I know the ways of lighting and optimization. If I find myself in an odd situation or I want to make something I´ve never tried, I find a way to solve it. As I said, I can handle nearly any situation in hammer if you let me take my time solving it... But Displacements. Everytime I try to use them (to learn how to use them), I get spicky mountains (where I wanted to have a soft and rounded hill), terrain full of holes and streched textures.
I think that 3 years trying to deal with them is time enought for me. So its time to call for help. Can anyone please write a guide/tutorial on Displacements for dummies, where you explain what is the meaning of subdivide, how to use the blending tool, correct sizes for the tools, recomended parameters, how to make a walkable hill, a tunel, slopes, rounded corners and so on. Please you´ll have all of my gratitude (and a Ninja warrior´s gratitude is something you really want)