PD pd_redwire a2

A frontline based player destruction map

  1. GregoryTheGamer1112

    GregoryTheGamer1112 L1: Registered

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    pd_redwire - A frontline based player destruction map

    A new map I've made. I'll add an official description soon.
     
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  2. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    Would you mind posting pictures? It gives a better idea of what your map looks like to people who are going to download it. :)
     
  3. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    I think the first thing that sticks out at me is how empty the map looks. You definitely need to add more stuff, not only make the map feel ‘fuller’, but also to balance the effectiveness of movement based classes. Scouts and Spies flourish in open spaces, as they are able to go wherever they please without much of a risk of dying, as they are faster than most classes. Add more buildings, as this will not only fix your issue with emptiness, but will also add some height variation. This brings me to my next observation, your map is really flat. Having little to no height variation is not challenging or fun in any way. Height variation exists to provide high ground to someone who is either attacking or defending(mostly the latter), and acts as a challenge for the team who is attempting to capture the high ground. So, add some high ground to create a challenge. This map looks interesting, Greg. Keep working!
     
  4. GregoryTheGamer1112

    GregoryTheGamer1112 L1: Registered

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    Aw thanks, It's only my third map so scaling is still a bit hard for me, I'll keep working on it.
     
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  5. Wyvern

    aa Wyvern Certified TF2 Cartographer

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    Any time! :)