PC_Sawmill_B6

Discussion in 'Maps' started by Schmoe, Mar 8, 2009.

  1. Schmoe

    Schmoe L2: Junior Member

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    I've never posted my maps to the forum before, but I'm at a point where I want some peer feedback on my maps.

    This submission is a mashup of payload/capture point gamemodes. This is Beta 6 of my map Sawmill. I've reworked the area approaching the A point from Beta 5. The gameplay of that area was too difficult for attackers if the defenders loaded the team up with engineers.

    I've also increased the capture time for both A and B by five seconds since A has become a bit easier for BLU/attack.

    I haven't focused on applying details with this area...

    http://www.fpsbanana.com/maps/84162

    [​IMG]
     
  2. DJive

    aa DJive Cake or Death?

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