Payload prop_physics_override issue

Bill Shit

L1: Registered
Mar 27, 2021
12
1
EDIT: Solved the issue, turns out the pl_hoodoo payload cart has a mass of 40 and the default cart has a mass of 11000. Who knew?

Hi, I'm trying to make a payload map and it seemingly works fine except in one particular case. At the final point, when the func_train is killed, the cart prop begins to freefall but it can be moved using explosives mid-fall (this is regardless of breaking the phys_constraint). Because of this, it doesn't trigger the explosion relay beneath it.

I've tested this on normal tf2 maps and no other map seems to have this issue. I've also looked at decompiled maps and I can't seem to find the solution.

Is there a way to make prop_physics only affected by gravity and not any other force?
 
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