Payload Cart Spawn/Movement Issue

Wixelt

L1: Registered
Jun 20, 2023
3
0
I have been attempting to build a Payload map - one I started about a year ago but have recently come back to - and have run into a problem, namely that on running the map in-game, the Payload can only be pushed for a meter or two before stopping and tipping into the ground, where it vibrates and can't progress any further.

See the attached images.

I'm pretty sure its getting stuck because the cart's partly in the ground, getting caught when it tries to move into the next block under the track route. This was not the case yesterday, but it has fallen a foot or two at some point without me noticing and I can't find the specific cause. I suspect, though, that this could have happened when I moved the entire map geometry upwards to give it a better position in the game space (my map plan has a lot of downwards movement). I was hoping this wouldn't break anything, but now I'm worried it might have confused the cart logic.

I wanted to fix this myself to prove that I could, but between a long break from Hammer (not that I was an expert to begin with) and being a bit out of it, I've hit a wall and need outside help.

Any pointers that can be offered towards fixing this would be appreciated. :)

Cheers,

-Wixelt
 

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Solution
The path_track entities are probably underground or lower than usual, which is why the payload tries to follow them and gets stuck. Move the path_tracks up just like you did with level geometry.

dabmasterars

Banned
Mar 20, 2023
293
50
The path_track entities are probably underground or lower than usual, which is why the payload tries to follow them and gets stuck. Move the path_tracks up just like you did with level geometry.
 
Solution

Wixelt

L1: Registered
Jun 20, 2023
3
0
This worked, thanks. :) I thought I'd already tried it but I probably didn't raise them enough.

I don't understand how this happened, though, given the track entities should have lifted up with everything else.