Payload Cart going backwards

Discussion in 'Mapping Questions & Discussion' started by Deviland, Mar 10, 2009.

  1. Deviland

    Deviland L1: Registered

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    Hi, every1 just wanted to know if anyone can tell me how i can make the payload cart go backwards and show the little stop sign when some1 from the other team stands on it.


    Thanks, Deviland
     
  2. III_Demon

    III_Demon L2: Junior Member

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  3. Deviland

    Deviland L1: Registered

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    Oh now i saw it ok thanks didin't noticed the output.
    But can u explain how to do the stop on the cart sign?
    And the tutorial also only shows the explosion without the wreck, i would appreciate if any1 could tell me how to make all those debries
     
    Last edited: Mar 11, 2009
  4. Puddy

    Puddy L1: Registered

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    If you follow that guide properly; everything will work properly. The Train_watcher takes care of all the announcements/signs (something does anyway!).
     
  5. Jive Turkey

    Jive Turkey L3: Member

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    The explosion debris are just animated models. They're tailored to the specific geometry of the map for which they were designed, but if you're clever you can reappropriate them for your own map as other have. Look in the hybridPhysx folder for the destruction models used in pl_badwater and pl_goldrush. They're broken into several different parts to get around the bone limits in valve models.
     
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