- Jul 10, 2011
- 355
- 299
Tagged RED and BLU Payload carts for use in Payload or Payload Race maps.
A version without the gift tag can be found here.
Source files (as in the modifiable ones, not the Source engine) are included in this .zip if you would like to make modifications.
Installation instructions:
MODIFIABLE SOURCE FILES + TF2 FILES:
Open up the model browser via the bomb prop's "World Model" field, navigate to props_party, and select your new bomb!
For those wishing to use the bomb as a scenic, non-working background prop in their maps, I do not believe that prop_static works (although I may be mistaken). Simply change it to a prop_dynamic and you're set!
Included in the source files are .tgas of both varieties of bomb (plus both dispensers and the wooden cart itself), .bmp and .psd bomb textures without Ambient Occlusion baked in, the 3DS Max files for both bombs and the 3DS Max file for their collision model.
You are allowed to reuse and modify these bombs (obviously, why else would I include the source?), but if you do, please try and give me credit! Thanks. <3
A version without the gift tag can be found here.
Source files (as in the modifiable ones, not the Source engine) are included in this .zip if you would like to make modifications.
Installation instructions:
MODIFIABLE SOURCE FILES + TF2 FILES:
- Unzip the "sourcesdk_content" and "team fortress 2" folders into "C:\Program Files\Steam\steamapps\*Your Steam Name*".
- Unzip the "team fortress 2" folder into "C:\Program Files\Steam\steamapps\*Your Steam Name*".
Open up the model browser via the bomb prop's "World Model" field, navigate to props_party, and select your new bomb!
For those wishing to use the bomb as a scenic, non-working background prop in their maps, I do not believe that prop_static works (although I may be mistaken). Simply change it to a prop_dynamic and you're set!
Included in the source files are .tgas of both varieties of bomb (plus both dispensers and the wooden cart itself), .bmp and .psd bomb textures without Ambient Occlusion baked in, the 3DS Max files for both bombs and the 3DS Max file for their collision model.
You are allowed to reuse and modify these bombs (obviously, why else would I include the source?), but if you do, please try and give me credit! Thanks. <3
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