Payload Alternate Paths Problems

Discussion in 'Mapping Questions & Discussion' started by spadler097, May 21, 2012.

  1. spadler097

    spadler097 L1: Registered

    Messages:
    20
    Positive Ratings:
    3
    Hi, I am a beginner mapper, and I currently making a payload map. I have problems when making the path_tracks. Here is a screenshot in Hammer

    http://imageshack.us/photo/my-images/685/tf2payloadproblem1.png/

    Logic_relay a_split_enable makes the cart follow the blue arrow, where a_split_disable follow the yellow arrow. The problems is when a_split_disable is triggered, and the cart recedes to path_a_34, it stops, and never move backward anymore. Even I kill path_a_s_7 , it still stops there. The cart recedes normally if a_split_enable is triggered. (forgive my bad English, if any)

    Can anyone help me with this problem? Thanks :)

    References:

    path_a_33 have path_a_34 as Next Stop Target only
    path_a_s_7 have path_a_34 as Branch Path only

    a_split_enable
    OnTrigger path_a_13 EnableAlternatePath
    OnTrigger path_a_s_7 EnableAlternatePath
    OnTrigger path_a_33 DisablePath

    a_split_disable
    OnTrigger path_a_13 DisableAlternatePath
    OnTrigger path_a_s_7 DisableAlternatePath
    OnTrigger path_a_33 EnablePath
     
    • Thanks Thanks x 1