CTF paydirt

Discussion in 'Map Factory' started by TickNSwisted, Jul 5, 2014.

  1. TickNSwisted

    TickNSwisted L1: Registered

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    ctf_paydirt

    Underground with industrial/spytech setting, mirror layout, multiple 3-tier base.
    Designed with 10 - 20 players in mind, though I've only tested with bots.

    I would like to know what you think of the map in general as well as any specifics you would like to point out. Thank you for your help.
     
    Last edited: Jul 5, 2014
  2. Egan

    aa Egan

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    Hey, I thought your map looked cool so I added it onto the end of the July 5th EU gameday. Here is the auto-recorded demo if you want to watch what we did, and here is the feedback link with all of our comments.

    Overall it was pretty cool indeed, a lot of neat areas, the drop-down into the under-area at mid was a neat feature, but some people mentioned it was difficult to find their way out of it. We also had some Engis building inside our respawn room, which was hard to counter because of the slow moving doors being the only way in. I mentioned it in feedback already, but you may want to re-locate the respawn room to behind the intel room so people get lost less, you would then have to go past the intel room to get out of the base.
     
  3. TickNSwisted

    TickNSwisted L1: Registered

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    Great! Thank you for the feedback and the demo. It is very useful.
     
  4. Prestige

    aa Prestige im not gay anymore

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    For the entire duration of the map, I couldn't figure out where to go and why routes went where they went. It felt really random with routes just placed there for the sake of being there. The detailing/visuals were neat.
     
  5. TickNSwisted

    TickNSwisted L1: Registered

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    Thank you! I will focus on route layout and identifying features to help navigation.