- Apr 12, 2008
- 157
- 14
Many entities, functions, etc. don't have a parent property shown all the time.
But if I turn off Smart Edit I can add my own properties.
So I added a parentname (the properties name) and set the value to the name of a moving object.
I did this with a spawn point and a func_tracktrain brush and tested it, and it appeared to work!
Can this be applied to anything?
This would be neat now that I could try to have moving control points and spawn areas and other various objects that normally don't allow a parent property.
But if I turn off Smart Edit I can add my own properties.
So I added a parentname (the properties name) and set the value to the name of a moving object.
I did this with a spawn point and a func_tracktrain brush and tested it, and it appeared to work!
Can this be applied to anything?
This would be neat now that I could try to have moving control points and spawn areas and other various objects that normally don't allow a parent property.