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Parenting something to a player

Discussion in 'Mapping Questions & Discussion' started by Spike, Jun 22, 2009.

  1. Spike

    Spike L10: Glamorous Member

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    Is it possible, if so, how?

    It was possible on CS and it is on CSS, but it needs player_strip entity and weapon entities.
     
  2. TracerDX

    TracerDX L3: Member

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    You can set parent via entity IO. The !player target will target all players though. You could use a trigger and use the !activator target to parent to specific players.


    Something like this...

    [​IMG]

    Note, this would work in theory. Dunno if it won't just cause the game to crash because I've never tried.
     
    Last edited: Jun 22, 2009