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Parenting something to a player

Discussion in 'Mapping Questions & Discussion' started by Spike, Jun 22, 2009.

  1. Spike

    Spike L10: Glamorous Member

    Positive Ratings:
    Is it possible, if so, how?

    It was possible on CS and it is on CSS, but it needs player_strip entity and weapon entities.
  2. TracerDX

    TracerDX L3: Member

    Positive Ratings:
    You can set parent via entity IO. The !player target will target all players though. You could use a trigger and use the !activator target to parent to specific players.

    Something like this...


    Note, this would work in theory. Dunno if it won't just cause the game to crash because I've never tried.
    Last edited: Jun 22, 2009