Packaging maps and files

gstv87

L1: Registered
Mar 13, 2025
3
0
Hello, mappers!
I've just registered here after seeing the TF2 workshop endorses/supports you (?) and I'm getting fed up with their broken bureaucracy.
I have a bunch of files to upload... MVM maps, their navs, their population files, etc, all in their final versions and already tested.
What directory protocol is required for packaging?
 

nesman

master of fast travel
aa
Jun 27, 2016
1,535
1,332
I'm getting fed up with their broken bureaucracy
What?

I have a bunch of files to upload..
I'm assuming these are your maps and not someone else's.

What directory protocol is required for packaging
For MvM maps I'm not sure since it has things like nav files and population files. Packing a map, ie when you put custom textures/models into a map, can be done using compilepal.
 

gstv87

L1: Registered
Mar 13, 2025
3
0
not having a dedicated sub-section for uploading required files such as navs or populations, or packing them into the very BSP, and forcing people to upload under another release, as another file, under different policies.
overly complicated for what it is.
I'm assuming these are your maps and not someone else's.
yes, all mine.
mostly based on Valve's own, with a lot of fixing.
For MvM maps I'm not sure since it has things like nav files and population files. Packing a map, ie when you put custom textures/models into a map, can be done using compilepal.
I just eyeballed it and packed them under \tf retaining paths.
seems to be the norm for various other authors.