Overtime

Discussion in 'Mapping Questions & Discussion' started by Penguin, Jun 1, 2011.

  1. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Is there any way to manually make overtime happen under a specified condition? I have looked and I can't seem to find a way.
     
  2. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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  3. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Ball Escort. As I said, I'm not using any of the traditional hard coded conditions for overtime.

    Instead, I have a logic listener that can tell me when the ball is rolling, and I have it so that if it is rolling on time out, it will stop responding to physics damage so that if the ball is rolling as the timer hits 0, it will continue rolling for buzzer beaters.

    But I can't get overtime to activate on demand.