-added some props around the map.
-updated more textures around mid.
-removed exploits around mid to see over the wall.
-upped the walls on second to avoid op sniper spot.
-flipped a forward spawnpoint, it was backwards.
-clipped off the train in the station
changed a lot of gameplay issues the map had by suggestion from some of my friends, changed some one way doors and added walls to last to make defending out of spawn a bit harder. added detail around the map and changed the fog to be a little less dense and right up in your face @vosiloN
fixed some issues in a8
fixed some textures
might be last version, dont feel motivated in this map anymore. it is available on serveme.tf under "cp_overpass_a9" if interested
changed the shape of the map from a box to a bit more stylish box, im trying to move away from the big cubic maps that pretty much every previous versions were. trying to go further on the alpine style rather than urban
changed the overall feel of the map
improved optimization a bit
changed mid almost completely
changed second/first connector completely
detailed train station
added signs on walls and patches under hp/ammo
attempted to nerf some cheeky sightlines
brightened everything up
hoping to make the trains move soon
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