Overload

CP Overload a13c

Radial

L3: Member
Aug 4, 2019
123
30
Radial updated Overload with a new update entry:

Overload - A8

Changelog:
  • Relatively small detailing (to areas I don't expect to change drastically) added to help differentiate areas, and more signage. This should massively help general navigation through the map.
  • Spawns rebuilt, should hopefully be significantly less confusing and more straightforward
  • Train container at mid swapped for ore car.
  • Added up ramp back up to the bridge from the cliff.
  • As spawn no longer leads to the high ground next to last, the second platform...

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Radial

L3: Member
Aug 4, 2019
123
30
Radial updated Overload with a new update entry:

Overload - A10

Changelog:
  • Adjusting detailing on BLU side to reduce usage of RED team oriented textures.
  • After many complaints, the midpoint is finally in the middle of mid, and the buildings previously overlooking the point have been adjusted and shortened to compensate.
  • Fixed some clipping issues.
  • Increased ammo amount across the board.
  • Missing texture on sign model is finally fixed.
  • Bridge length adjusted.

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Radial

L3: Member
Aug 4, 2019
123
30
Radial updated Overload with a new update entry:

Overload - A10A

Changelog:
  • Adjusted the collision and clipping on stairs and wood plan ramps.
  • Added full health path next to bridge death pit to make it an area actually worth going to.
  • Increased length of "balcony" next to mid shacks so its easier to rocket jump off of.
  • Fixed spectator camera stuck inside a train model.
  • Increased scale of grate texture at RED last.

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Radial

L3: Member
Aug 4, 2019
123
30
Radial updated Overload with a new update entry:

A13B

Changelog:
  • Improved clipping on prop at last flank.
  • Removed weird wooden bursh at the death pit?? zero idea how that got there
  • Reduce texture scale of net displacement at BLU last flank.
  • Fixed incorrect announcer voicelines being played when capping last.
  • Reduced brightness of ambient lights at RED last.

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