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KotH Overhang a1a

WhoWee!

L?: Creator of Ideas, Not Projects
Jan 12, 2018
84
35
I like the height variation, and it looks like there are many different walkways to take.
The map is a little dark in places. If you're going for a nigh time map, I would recommend using more lights, if not, maybe lower some of the walls sounding the map, and replacing the space with skybox to allow the ambient light to seep in more.
Oh, and the Red and Blu signs are cool, but the collision mesh extends to the floors; it looks like you can shoot through them, but you can't. Maybe rebuild the collision mesh using block bullets.
Looks like a fun map, and congrats on your first map!