Open doors

Discussion in 'Mapping Questions & Discussion' started by Haggis, Sep 29, 2009.

  1. Haggis

    Haggis L2: Junior Member

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    I am making a payload map and i am trying to get red spawn doors to open then remain open,never to shut again once cp 2 is taking.I have a moving brush setup which comes down when this point is taking but i cannot figure out how to get the doors to open then remain open.I know that if you set the lip to -1 the door will remain open but i want the doors to work properly until cp 2 is taking,can this be done.
     
  2. Agentkid

    Agentkid L1: Registered

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    if the door isn't visable when open, destory it
    if it is visable, point disables door's trigger, then enables another trigger that always keeps door open (this is complex and i think you can use a math entity, but i dont know how)
     
  3. Bockagon

    Bockagon L3: Member

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    so you want a door to open when setup time starts and close when a point is captured correct?
    To do this you can have your team_round_timer open your func_door via the output onsetupstart and you can have the point close it when captured via the output oncapteam2. If you do this get rid of the trigger brush so that players can't open/close the door.
     
  4. alecom

    alecom L8: Fancy Shmancy Member

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    Add a relay from the first control point that
    OnTrigger
    the entity name of door
    via input AddOutput
    with parameter override of Delay Before Reset -1
    after delay of 0.00
     
  5. Haggis

    Haggis L2: Junior Member

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    Sorry its took so long to reply,been having pc probs.I opted for open door then kill the door after 3 seconds,worked a treat.