- Jul 15, 2012
- 5
- 1
I've been toying with a few unique map mechanics to stir the proverbial waters of gameplay. I have a few ideas that rely on a room or corridor only allowing one player inside at a time. When they leave, another player can enter.
It's easy enough to have a door close behind them or implement a similar function, but is there a way to make sure that there is only one person present within the boundaries?
Sorry if this seems an odd request
It's easy enough to have a door close behind them or implement a similar function, but is there a way to make sure that there is only one person present within the boundaries?
Sorry if this seems an odd request