Don't clip this area off, it's really dumb because you don't expect it to be playerclipped. I tried to rocket jump over but I got pushed back so it was a waste of health. If you want to playerclip make it more obvious by putting a block on it for now, or just don't playerclip it and put a trigger hurt at the bottom.
The maps scale was also annoying to me. When you got to the point you got always killed immediately, even if you weren't at the point yet, but in the big open side area with the health and ammo. If you look at viaduct you see that the area before the point really have a lot of cover and aren't too open so the losing team can sneak their way back to the top.

Also reduce the ammount of route the winning team can take for pushing the losing team back. For example the winning team could take a catwalk to the higher parts of the losing team which caused the losing team even getting pushed of their higher parts and the winning team could use that as advantage (you also didn't expect suddenly people being on your higher parts, which isn't possible on viaduct, atleast, not by a catwalk that is connected to mid).
Edit: I also saw that weird thing in the water, looked like trainrails to me but I could be completely wrong.

Atleast there was something odd in there.
