- Jul 25, 2010
- 43
- 4
Hey Everyone, Detattol (Or The Map Makar, for those who know me) here, I've recently taken the "Barnyard" project back up again, so I decided to post some new pictures and such. Please don't Criticize all the large, visible mistakes, such as half the map being Dev textures, the lack of good lighting, or the capture points not working. I am working mainly on layout now, and not worrying about aesthetics, I just want peoples opinion on how I've laid things out, any constructive criticism, or helpful tips are appreciated!
First we have the Brand new, never before seen Point "A"!!
The Area is very close, and by very close, I mean it, to the "Blue" (Attackers) spawn point, I wanted this to be a fast capture style area, like in Dustbowl (Not sure which stage, but the one with a single large building, and the capture point on a little ramp thing, maybe not Dustbowl....), and for people to get to Point B slower, while the Defence can well.....defend!
The Second of Seventeen Pictures (17?!?!? Wow!) is another angle of the Point A pictured above:
Just another Angle.
Mext we have a third angle, with a little of the "Lift Room" near the top left, as well as the "Barn":
It's looking okay, after the lighting's fixed it will be better. I hope,
The Next picture is a better angle on the "Barn" as I call it, with a cool little "bridge" coming out to go into the "Lift Room":
The "Barn" will have a staircase to get you to those windows.
The Next picture is the side flank area I've been working on, yoiu can also see the Tunnel room entrance on the right, it's hidden, but you can see the sign:
The little storage shack was a cool thing to design, as I needed three unique ones!
Next is ouside of the end closest to our last picture, of the Tunnel. I love this area, it was fun to make, and even more fun to play in:
This picture is devoid of a second description.
The inner area of the last picture, showing the tunnel in more detail:
This tunnel has hanging lamps and everything!
Now we have the otherside of the tunnel, in a small detailed room, the floor boards are tore up, as the tunnel was dug by the Blue team, in a chance to make their attack on Point "B" easier to accomplish:
This room looks nice to me, also I should appologise for the models in the pictures, as well as the textures, from looking bad, I play with detail on low, so I don't get any lagg. hehe.
Another angle of the aforementioned room:
This room is my favorite, well.....
The outside of the "Lift Room", This is a cool little building:
This room looks better at night.
The inside of the "Lift Room"":
This room makes me smile, and has the last little shack in our adventure, the first being near Point "A".
Another angle on the "Lift Room"":
This shows the Storage shack in greater detail.
Point B, in all it's glory, and yes, it is similar to a building in Artpass, I liked the design, with some tweaks of my own of course. xD
That small building on the left, is where the tunnel exit leads.
The exit of point B, I need to design some more for this, perhaps a building...
This is a ncie little building, which the rest of the map will look more like soon...
Another angle on the Back of Point B:
This looks better.
Inside the building on the right in the above picture, sorry about the lighting, forgot the lights in here when I compiled it...
As you can see, the railing on top, allows you to see into the building itself!
The Last of our pictures for today, is the last point, which will get SO much more stuff around it in days to come...
This Point has a cute little bridge over it, and that makes me happy!
Thanks for looking, please comment.
I'll update this daily if I can, if not, every few days.....week at most. XD
First we have the Brand new, never before seen Point "A"!!

The Area is very close, and by very close, I mean it, to the "Blue" (Attackers) spawn point, I wanted this to be a fast capture style area, like in Dustbowl (Not sure which stage, but the one with a single large building, and the capture point on a little ramp thing, maybe not Dustbowl....), and for people to get to Point B slower, while the Defence can well.....defend!
The Second of Seventeen Pictures (17?!?!? Wow!) is another angle of the Point A pictured above:

Just another Angle.
Mext we have a third angle, with a little of the "Lift Room" near the top left, as well as the "Barn":

It's looking okay, after the lighting's fixed it will be better. I hope,
The Next picture is a better angle on the "Barn" as I call it, with a cool little "bridge" coming out to go into the "Lift Room":

The "Barn" will have a staircase to get you to those windows.
The Next picture is the side flank area I've been working on, yoiu can also see the Tunnel room entrance on the right, it's hidden, but you can see the sign:

The little storage shack was a cool thing to design, as I needed three unique ones!
Next is ouside of the end closest to our last picture, of the Tunnel. I love this area, it was fun to make, and even more fun to play in:

This picture is devoid of a second description.
The inner area of the last picture, showing the tunnel in more detail:

This tunnel has hanging lamps and everything!
Now we have the otherside of the tunnel, in a small detailed room, the floor boards are tore up, as the tunnel was dug by the Blue team, in a chance to make their attack on Point "B" easier to accomplish:

This room looks nice to me, also I should appologise for the models in the pictures, as well as the textures, from looking bad, I play with detail on low, so I don't get any lagg. hehe.
Another angle of the aforementioned room:

This room is my favorite, well.....
The outside of the "Lift Room", This is a cool little building:

This room looks better at night.
The inside of the "Lift Room"":

This room makes me smile, and has the last little shack in our adventure, the first being near Point "A".
Another angle on the "Lift Room"":

This shows the Storage shack in greater detail.
Point B, in all it's glory, and yes, it is similar to a building in Artpass, I liked the design, with some tweaks of my own of course. xD

That small building on the left, is where the tunnel exit leads.
The exit of point B, I need to design some more for this, perhaps a building...

This is a ncie little building, which the rest of the map will look more like soon...
Another angle on the Back of Point B:

This looks better.
Inside the building on the right in the above picture, sorry about the lighting, forgot the lights in here when I compiled it...

As you can see, the railing on top, allows you to see into the building itself!
The Last of our pictures for today, is the last point, which will get SO much more stuff around it in days to come...

This Point has a cute little bridge over it, and that makes me happy!
Thanks for looking, please comment.
I'll update this daily if I can, if not, every few days.....week at most. XD