New Submission: meleefort_b3

Discussion in 'Maps' started by The Asylum, Mar 1, 2009.

  1. The Asylum

    aa The Asylum

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    Downloads: A new file has been added by taotd:

    meleefort_b3

    NEWER AND THEREFORE EXCITINGER! meleefort_b3! Now Scout Update compatible!

    CHANGES FROM B2

    - General Changes
    -- Fixed exploit where Scouts could double-jump over the courtyard walls and underneath the map
    -- Significantly tightened up the sv_cheats 1-0 gap to ~0.03 seconds
    -- Trains now move every 30s, as opposed to every 20s
    -- Prettified both bases a bit
    -- As per the Scout Update, ALL of the Scout's unlocks are being stripped. Yes, even the Sandman. Apparently Valve has a laxed definition of the word "melee" in comparison to mine.
    -- Rehauled the spawnrooms. AGAIN.
    -- Because there is no such thing as a func_nodisguise brush, Spies can now use their PDA to disguise themselves. Though I don't know why you'd want to, as you'll appear with your primary weapon out. But if you want to go ahead and be a crappy (or crabby) Spy, be my guest.

    - CTF MODE CHANGES
    -- Intel return time is now 60s, as opposed to 30s
    -- Finally did away with the ridiculous looking shit in the moat, replacing it all with one single bridge
    -- Added fences along the train tracks, stretching from the bases' corridor-side train tunnel to the bridge. This forces the Intel-stealer the take a more scenic route, and gives the victimized team a better chance at catching him
    -- Added color-changing exit signs to the courtyards

    -ARENA MODE CHANGES
    -- No more trains. Goodnight sweet prince.
    -- Totally redid the cap point
    -- Added team-specific health bottles. RED can only grab the one on "their" bridge, and the same for BLU.
    -- Shortened cap enable time to 15s. Lenghtened cap time to 20s.
    -- Barred access to the bases' courtyards and corridors. No more running away. You fight now.

    -CP MODE CHANGES
    -- Fucking everything.

    And now, a top-down view of the brand new Deathmatch mode!

    Divided into 10-minute rounds. No rhyme, no reason, no weapons. Just get out there and kick someone's ass.

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  2. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439
  3. The Asylum

    aa The Asylum

    Messages:
    1,658
    Positive Ratings:
    439