New Submission: ctp_epsilon_a2

Discussion in 'Maps' started by Zephyr, Sep 12, 2008.

  1. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2
    Downloads: A new file has been added by Zephyr:

    ctp_epsilon_a2

    This is version a2 of ctp_epsilon it's a slight upgrade from a1, I put some slight texturing this is not a final texturing job! I also fixed some gameplay elements. There is now a score HUD and a pillar of light going into the sky from the intelligence so that it can easily be located. Check it out and give me a little feedback.

    Ctp_epsilon is a mix of ctf and cp maps. Each team tries to capture the enemy's intel and take it to the capture zone. This map differs however because there is only 1 capture zone, this zone will only allow you to score when your team owns the control point. The intelligence can be picked up at any time, but the control point must be yours to score.

    Objective:
    Capture the enemies intel! First to 3 points wins!

    Other Notes:
    The team that owns the control point is given a lower respawn time and a further forward spawn point. In the event that time runs out, the team with the most points wins, ties result in a stalemate.

    This map is in alpha stage and is still being tested, help me make it a better map! Please send me information on suggestions, crashes, problems, or ideas, please leave me a post.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    More pics here;
    http://s125.photobucket.com/albums/p64/Zephyr_Tread/ctp_epsilon_a2/
     
    Last edited: Sep 12, 2008
  2. Zephyr

    Zephyr L1: Registered

    Messages:
    27
    Positive Ratings:
    2