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New Submission: ctf_BoardWalk_a1-2

Discussion in 'Maps' started by nova, Mar 1, 2009.

  1. nova

    nova L1: Registered

    Messages:
    16
    Positive Ratings:
    0
    Downloads: A new file has been added by nova:

    ctf_BoardWalk_a1-2

    The first release of the fast paced ctf map designed to have a counter clockwise general gameplay flow (not forced). I tried to make it so that any class can excel to their skill ceiling while keeping fun and balanced gameplay. Also this is my first map so therefore it has quite a few bugs and errors that I am currently weeding out so give me any feedback or advice you feel necessary. Thanks.

    WIP page: http://forums.tf2maps.net/showthread.php?p=54245#post54245
    FPSBanana Page: http://www.fpsbanana.com/maps/82216

    -nova (black_gekko)
    parodius_king@hotmail.com
     
    Last edited: Mar 2, 2009
  2. KarmaKaze

    KarmaKaze L2: Junior Member

    Messages:
    52
    Positive Ratings:
    13
    Needs a lot more signs. Getting around was pretty confusing.

    Thought the gameplay was overall pretty fun. Seemed to be spy heaven with all the twists and turns.
     
  3. lustygoat

    lustygoat L2: Junior Member

    Messages:
    66
    Positive Ratings:
    23
    It definitely has potential, the problems I saw were that the visibility is pretty much wide open. When you're at the very back of one base, you're drawing both intel rooms and everything in between... very challenging to performance.