- Sep 10, 2008
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cp_observatory_b1a
cp_observatory_b1a
Non-traditional CP gametype:
Welcome to the Institution of Research & External Development! I was inspired by steel, but noticed negativity towards it over it's complexity. I also love gravelpit, but wanted to make a map where there was more incentive to defend both A and B.
I've been looking around tf2maps for a while, and you guys know your stuff, so I thought I might share with you some bits.
Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
- All three points can be captured by BLU team at any time.
Other Notes:
- Capturing A opens the main entrance doors, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's direct access to C (all but those who can jump long distances).
- Capturing points will increase RED team's respawn wave, as well as adding additional time
- RED team cannot regain control of a point once BLU has captured it.
- My first map!
Main Entrance
Cap A
Cap B
Cap C - Final Point
Beta 1a Released on September 26th, 2008
-Fixed menu photos not showing
-Fixed misplaced ambient sound
Beta 1 Released on September 25th, 2008
Special thanks to all members of the dejavu clan
cp_observatory_b1a
cp_observatory_b1a
Non-traditional CP gametype:
Welcome to the Institution of Research & External Development! I was inspired by steel, but noticed negativity towards it over it's complexity. I also love gravelpit, but wanted to make a map where there was more incentive to defend both A and B.
I've been looking around tf2maps for a while, and you guys know your stuff, so I thought I might share with you some bits.

Objective:
- RED team wins by defending C.
- BLU team wins by capturing C before the time runs out.
- All three points can be captured by BLU team at any time.

Other Notes:
- Capturing A opens the main entrance doors, allowing BLU team to directly access to C.
- Capturing B destroys a bridge, restricting RED team's direct access to C (all but those who can jump long distances).
- Capturing points will increase RED team's respawn wave, as well as adding additional time
- RED team cannot regain control of a point once BLU has captured it.
- My first map!
Main Entrance

Cap A

Cap B

Cap C - Final Point

Beta 1a Released on September 26th, 2008
-Fixed menu photos not showing
-Fixed misplaced ambient sound
Beta 1 Released on September 25th, 2008
Special thanks to all members of the dejavu clan
Last edited: