New Submission: cp_furnace

Discussion in 'Maps' started by YM, Feb 4, 2009.

  1. YM

    aa YM LVL100 YM

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    cp_furnace

    README
    ------------------------
    FURNACE CREEK
    (cp_furnace_a1)

    Gametype: 3 point attack/defend capture point
    Players: 24-32
    Scoring mode: 1 point per capture point captured
    Authors: Tim "Youme" Johnson, Wade "Nineaxis" Fabry
    E-mail:
    -Youme: die_stumpfe_klingen@hotmail.co.uk
    -Nineaxis: wfabry@fabrydesign.com


    ___________________________________
    Map description

    A Gravelpit style map with three points, BLU must capture A and B to progress to C.

    ___________________________________
    Recommended config file

    mp_maxrounds 3
    mp_winlimit 0

    ___________________________________
    Revision History (DD/MM/YY)

    Alpha 2 released 10/02/09:-

    * Renamed capture C to C
    * Increased lighting in all indoor areas.
    * Added more health over entire map.
    * Increased cap times to closer to Gravelpit's (A/B longer, C faster).
    * Unified red's spawn into one building and move it slightly further from C.
    * Enlarged entire C area, makeing the building more open.
    * Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
    * Opened up B's roof to be rocket jumped onto.
    * Adjusted spawntimes so red take slightly longer and blu slightly less.
    * Added A B and C indicators on HUD.
    * Slightly shrunk the A arena.
    * Reworked paths between points slightly.
    * Moved blue's spawn so that (with only one door) they can see both exits.

    Alpha 1 released 04/01/09:-

    ___________________________________
    Known Issues:-

    -Dynamic shadows are very long
    -Can get partially stuck in one small area
     
    Last edited: Feb 10, 2009
  2. YM

    aa YM LVL100 YM

    Messages:
    7,099
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    5,742
  3. YM

    aa YM LVL100 YM

    Messages:
    7,099
    Positive Ratings:
    5,742