I read through some threads in the steam forums and saw someone suggest a gamemode similar to scramble of Global Agenda, the idea is that there would be multiple points activated at random at which time the teams would scramble to the point. I thought this might make an interesting gamemode as long as it is possible to not be too complicated, similar to Steel except without ordered caps. The way I envisioned it, there are 3 ways in which it could be done, all of them based around having 5 caps.
1- A/D asymmetrical
This would work like a normal attack/defence map except neither teams would know which point would open first and which order following points would open, as the biggest advantage to defence is the time given to set-up at wherever is being defended, depending on the results of playtesting, defence will probably need to be given some other advantage such as starting on the top of a slope.
2- Dynamic KOTH
5 caps laid out in the center of a symmetric map with one large main cap in the middle that starts disabled (or is possibly always open), when a team caps one of the randomly activating, smaller points additional routes and health/ammo are made available to this team, if a team caps all 4 there is no need to capture the center point and they win automatically, other than this, both teams are given the chance to take the final point but the team with more previous captures are given the advantage of the routes.
3- Symmetrical CP
This is the simplest idea, a symmetrical map (with points possibly laid out in a line, meaning it would take longest to travel from A to E) in which a point would open randomly after a short initial wait (5-10 seconds) and once captured would be locked, the first team to three caps wins.
Another idea which I didn't include was a 5-CP back and forth map, one where points could be recaptured by the other team, I decided to skip this because, for example, with red team about to capture their winning point blue team could jump on one of red's previous points and capture that before red with this continuing back and forth pretty much causing a stalemate. Though the more I think about this, the more I think it could work.
I'd like to know your opinions on this gamemode, how it could be improved, possible problems and which of the different types you feel would work the best, after having a look at your views and suggestions I plan to start a map on this gamemode but if this interests anyone else, feel free.
Edit: Important note, there will also be a short gap between points being captured and the next cap enabling.
1- A/D asymmetrical
This would work like a normal attack/defence map except neither teams would know which point would open first and which order following points would open, as the biggest advantage to defence is the time given to set-up at wherever is being defended, depending on the results of playtesting, defence will probably need to be given some other advantage such as starting on the top of a slope.
2- Dynamic KOTH
5 caps laid out in the center of a symmetric map with one large main cap in the middle that starts disabled (or is possibly always open), when a team caps one of the randomly activating, smaller points additional routes and health/ammo are made available to this team, if a team caps all 4 there is no need to capture the center point and they win automatically, other than this, both teams are given the chance to take the final point but the team with more previous captures are given the advantage of the routes.
3- Symmetrical CP
This is the simplest idea, a symmetrical map (with points possibly laid out in a line, meaning it would take longest to travel from A to E) in which a point would open randomly after a short initial wait (5-10 seconds) and once captured would be locked, the first team to three caps wins.
Another idea which I didn't include was a 5-CP back and forth map, one where points could be recaptured by the other team, I decided to skip this because, for example, with red team about to capture their winning point blue team could jump on one of red's previous points and capture that before red with this continuing back and forth pretty much causing a stalemate. Though the more I think about this, the more I think it could work.
I'd like to know your opinions on this gamemode, how it could be improved, possible problems and which of the different types you feel would work the best, after having a look at your views and suggestions I plan to start a map on this gamemode but if this interests anyone else, feel free.
Edit: Important note, there will also be a short gap between points being captured and the next cap enabling.
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