Hey I just wanted some thoughts on this idea I have. I've had it working for a long time in CSS, but I thought of how I can adapt it in TF2. Basically what I want to know is, would you play it? Would you change anything?
I wanted to bring class specific maps back into TF2, (Who knows, maybe they already exist.) However I wanted all 9 classes to be contained into 1 map.
So after each death match round, everyone switches to the next class, and the process repeats. There is a round timer that is very short to encourage suicidal behavior.
Now I can do this all within a single arena type map, or have 9 differently designed maps all compiled into 1 map with rotating spawn points.
I have have each class be randomly picked, or in order.
Tell me what ya'll think
I wanted to bring class specific maps back into TF2, (Who knows, maybe they already exist.) However I wanted all 9 classes to be contained into 1 map.
So after each death match round, everyone switches to the next class, and the process repeats. There is a round timer that is very short to encourage suicidal behavior.
Now I can do this all within a single arena type map, or have 9 differently designed maps all compiled into 1 map with rotating spawn points.
I have have each class be randomly picked, or in order.
Tell me what ya'll think