New File Added: ctf_secretlab_b1

Discussion in 'Maps' started by Ze Inspector, Mar 18, 2008.

  1. Ze Inspector

    Ze Inspector L1: Registered

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    Downloads: A new file has been added by Ze Inspector:

    ctf_secretlab_b1

    This is a straight up capture the flag. This is my first map so there was a lot of trial and error and I learned a lot as I went along. My goal, aside from learning the hammer editor, was to develop a CTF map that both looked good and played well. I put a lot of thought into the layout and tried to provide each class with elements that would suit their needs and make the game fun for everyone. There are sniper ramparts, nooks for sentries, special paths for scouts, corners and switchbacks for pyros and spies, and plenty of ledges and battlements to sticky and rocket jump to. The overall map design small to medium but it should support up to 12v12 games and maybe beyond.

    Lastly, this is the first beta release for this map so I want your feedback! Let me know if you have any ideas to improve gameplay, or find any glitches that need to be repaired. I need your input to make this map the best it can be, look me up on steam: Ze Inspector, and let me know what's up!
     
  2. MangyCarface

    aa MangyCarface Mapper

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    Wow, this looks really good for a first map! I'd like to play this during a gameday, try to get it beta tested?
     
  3. Termaximus

    Termaximus L5: Dapper Member

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    Looks good. I am the map rotation manager for my clan Team Viper's custom server. I am going to nominate this for new map of the week. I will put it up against three other new maps and if the members choose it I'll get in on server and make sure it gets some playtest.

    Server steam connect: Team Viper's Custom Maps [Fast Download]
     
  4. Ze Inspector

    Ze Inspector L1: Registered

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    Wow, that would be absolutely fantastic. I've been dying to see how it plays in a real match. I've got some ideas on changes for further versions for improved gameplay but getting a chance to play it will help so I can see what definitely needs change, and what might need change, and what doesn't...


    Oh, and can I vote too? j/k :p
     
  5. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    I like how its complicated yet simple... good friggen job. Ill let you know any feedback when I get to play it
     
  6. Termaximus

    Termaximus L5: Dapper Member

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    Congrats! Our members voted and you narrowly lost to ctf_geothermal to be our New Custom Map of the Week. Because it was so close though we are going to host your map for a week as well. I will make sure your map gets some play time and I will post members feedback here later. Feel free to come play: Team Viper's Custom Maps [Fast Download]
     
  7. Ze Inspector

    Ze Inspector L1: Registered

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    Hey, that's great, I'll take a narrow defeat :p And geothermal is some great competition. I was definitely very impressed with that map. And Yeah, I'll swing by the server some time. Thanks!
     
  8. Termaximus

    Termaximus L5: Dapper Member

    Messages:
    229
    Positive Ratings:
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    Gave map a B
    Pros: Very nicely detailed, multiple routes, can tell you put a lot of time into this.
    Cons: The Team Viper's members and I agree this map is just way too big for a ctf map. As we discussed when you played the other night, you should really consider shrinking and adding more stuff to courtyard area.
    Overall very good for an initial beta and your first TF2 map.