Downloads: A new file has been added by Vilepickle: ctf_mach3 Mach - ctf_mach3 ====================================================== MAP INFORMATION- Title: ctf_mach3 Version: Final v3 Filename: ctf_mach3.bsp Created By: David Lohmeyer - REV6|VilePickle Author Email: email@example.com Type: CTF Web: http://www.vilepickle.com Compile Date: 1/15/2008 Development Cycle: Final 1 -> Final 2 -> -> CEVO Contest -> Final 3 ====================================================== VERSION 3.0 "Is this still Mach?" CHANGES: -Map has been completely relit. -Much more detail added throughout the map. It should no longer feel overly "empty". -Map has been almost completely retextured. -More optimization has been added throughout the map. -Elevators no longer instagib players, and will always make their sound -The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher. -The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher. -Front door is wider and taller. -Players can no longer get caught on light fixtures. -HL2 water changed to TF2 water, improving performance. -Amount of water reduced, improving performance. -Most of the curved corners have been redone to use less polygons. -Sewers are taller so people can't get stuck in them. -Side section added in the middle of the sewer. -One red resupply door can no longer be opened by blue. -Many misaligned textures have been fixed and downsized and most areas of the map look smooth. -Intro camera and other cameras fixed up. -Detailed soundscape added inside the bases. -Gameplay signs added throughout. -Engineers can no longer build close to the elevators outside. -Engineers can no longer build behind the grate in the sewer, which potentially trapped people before. -Fixed a server crash from the CEVO build that would crash servers with over 24 players. VERSION 2.0 CHANGES: -Issue with respawn doors sometimes not opening and closing properly fixed -Enemies can no longer open the respawn doors -Terrain added outside, including the surrounding rocks, middle ground, and water -Some ceilings raised slightly inside -More optimization added outside and in bases -Bug where the metal plate outside could be moved fixed -Some light flare effects added in the bases -The rocks around the sewer exit in the middle are taller, providing cover for the more open base exit from sniper fire -Various areas have been retextured and more detail added -It's no longer possible to block the resupply with engineer buildables -Engineers can no longer build directly on top of the flag -3 health pack locations have been added to the outside area, each involving a degree of risk/reward to obtain ====================================================== DEVELOPMENT: Program: Hammer Known Bugs: None HDR: Yes Compile PC: Core 2 Duo 6400, 2GB RAM ====================================================== THANKS TO: Textures: Team Fortress 2 Bugfixes v2: Animeman Official Playtesting v2: REV6, BB Rocket idea: Stingray`d5 *muah* Version 3: CEVO.com for running their contest and motivating me to overhaul this map. ====================================================== INSTALLATION: Extract the zip file to ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps Create a server with ctf_mach3 ====================================================== ?2008 David Lohmeyer. All Rights Reserved Team Fortress 2 is a registered trademark of Valve Software.