New File Added: ctf_mach3

Vilepickle

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Oct 25, 2007
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ctf_mach3

Mach - ctf_mach3

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MAP INFORMATION-

Title: ctf_mach3
Version: Final v3
Filename: ctf_mach3.bsp
Created By: David Lohmeyer - REV6|VilePickle
Author Email: vilepickle@gmail.com
Type: CTF
Web: http://www.vilepickle.com
Compile Date: 1/15/2008
Development Cycle: Final 1 -> Final 2 -> -> CEVO Contest -> Final 3

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VERSION 3.0 "Is this still Mach?" CHANGES:
-Map has been completely relit.
-Much more detail added throughout the map. It should no longer feel overly "empty".
-Map has been almost completely retextured.
-More optimization has been added throughout the map.
-Elevators no longer instagib players, and will always make their sound
-The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
-The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
-Front door is wider and taller.
-Players can no longer get caught on light fixtures.
-HL2 water changed to TF2 water, improving performance.
-Amount of water reduced, improving performance.
-Most of the curved corners have been redone to use less polygons.
-Sewers are taller so people can't get stuck in them.
-Side section added in the middle of the sewer.
-One red resupply door can no longer be opened by blue.
-Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
-Intro camera and other cameras fixed up.
-Detailed soundscape added inside the bases.
-Gameplay signs added throughout.
-Engineers can no longer build close to the elevators outside.
-Engineers can no longer build behind the grate in the sewer, which potentially trapped people before.
-Fixed a server crash from the CEVO build that would crash servers with over 24 players.


VERSION 2.0 CHANGES:
-Issue with respawn doors sometimes not opening and closing properly fixed
-Enemies can no longer open the respawn doors
-Terrain added outside, including the surrounding rocks, middle ground, and water
-Some ceilings raised slightly inside
-More optimization added outside and in bases
-Bug where the metal plate outside could be moved fixed
-Some light flare effects added in the bases
-The rocks around the sewer exit in the middle are taller, providing cover for the more open base exit from sniper fire
-Various areas have been retextured and more detail added
-It's no longer possible to block the resupply with engineer buildables
-Engineers can no longer build directly on top of the flag
-3 health pack locations have been added to the outside area, each involving a degree of risk/reward to obtain

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DEVELOPMENT:

Program: Hammer
Known Bugs: None
HDR: Yes
Compile PC: Core 2 Duo 6400, 2GB RAM

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THANKS TO:

Textures: Team Fortress 2
Bugfixes v2: Animeman
Official Playtesting v2: REV6, BB
Rocket idea: Stingray`d5 *muah*
Version 3: CEVO.com for running their contest and motivating me to overhaul this map.

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INSTALLATION:

Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

Create a server with ctf_mach3

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?2008 David Lohmeyer.
All Rights Reserved

Team Fortress 2 is a registered trademark of Valve Software.