New File Added: ctf_mach3

Discussion in 'Maps' started by Vilepickle, Jan 15, 2008.

  1. Vilepickle

    Vilepickle L7: Fancy Member

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    Mach - ctf_mach3



    Title: ctf_mach3
    Version: Final v3
    Filename: ctf_mach3.bsp
    Created By: David Lohmeyer - REV6|VilePickle
    Author Email:
    Type: CTF
    Compile Date: 1/15/2008
    Development Cycle: Final 1 -> Final 2 -> -> CEVO Contest -> Final 3


    VERSION 3.0 "Is this still Mach?" CHANGES:
    -Map has been completely relit.
    -Much more detail added throughout the map. It should no longer feel overly "empty".
    -Map has been almost completely retextured.
    -More optimization has been added throughout the map.
    -Elevators no longer instagib players, and will always make their sound
    -The ceiling in the upper flagroom, stairwell, and sniper hallway is now much higher.
    -The ceiling in the lower entrance is slightly higher, but due to architechture limitations this can't go any higher.
    -Front door is wider and taller.
    -Players can no longer get caught on light fixtures.
    -HL2 water changed to TF2 water, improving performance.
    -Amount of water reduced, improving performance.
    -Most of the curved corners have been redone to use less polygons.
    -Sewers are taller so people can't get stuck in them.
    -Side section added in the middle of the sewer.
    -One red resupply door can no longer be opened by blue.
    -Many misaligned textures have been fixed and downsized and most areas of the map look smooth.
    -Intro camera and other cameras fixed up.
    -Detailed soundscape added inside the bases.
    -Gameplay signs added throughout.
    -Engineers can no longer build close to the elevators outside.
    -Engineers can no longer build behind the grate in the sewer, which potentially trapped people before.
    -Fixed a server crash from the CEVO build that would crash servers with over 24 players.

    -Issue with respawn doors sometimes not opening and closing properly fixed
    -Enemies can no longer open the respawn doors
    -Terrain added outside, including the surrounding rocks, middle ground, and water
    -Some ceilings raised slightly inside
    -More optimization added outside and in bases
    -Bug where the metal plate outside could be moved fixed
    -Some light flare effects added in the bases
    -The rocks around the sewer exit in the middle are taller, providing cover for the more open base exit from sniper fire
    -Various areas have been retextured and more detail added
    -It's no longer possible to block the resupply with engineer buildables
    -Engineers can no longer build directly on top of the flag
    -3 health pack locations have been added to the outside area, each involving a degree of risk/reward to obtain



    Program: Hammer
    Known Bugs: None
    HDR: Yes
    Compile PC: Core 2 Duo 6400, 2GB RAM



    Textures: Team Fortress 2
    Bugfixes v2: Animeman
    Official Playtesting v2: REV6, BB
    Rocket idea: Stingray`d5 *muah*
    Version 3: for running their contest and motivating me to overhaul this map.



    Extract the zip file to
    ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

    Create a server with ctf_mach3

    ?2008 David Lohmeyer.
    All Rights Reserved

    Team Fortress 2 is a registered trademark of Valve Software.