New File Added: ctf_impact

Discussion in 'Maps' started by Vilepickle, Jan 15, 2008.

  1. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    Downloads: A new file has been added by Vilepickle:

    ctf_impact

    Impact - ctf_impact

    ======================================================

    MAP INFORMATION-

    Title: ctf_impact
    Version: FINAL 1.0
    Filename: ctf_impact.bsp
    Created By: David Lohmeyer - REV6|VilePickle
    Author Email: vilepickle@gmail.com
    Type: CTF
    Web: http://www.vilepickle.com
    Compile Date: 1/14/2008
    Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> CEVO Contest -> Final 1.0

    ======================================================

    FINAL 1.0 CHANGES:
    -Sky clip above the roof outside raised higher.
    -The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck.
    -Skylight room front entrance opened up completely, removing the large chokepoint there.
    -Side entrances have been widened significantly, removing the small chokepoints there.
    -These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past.
    -Skylight requires slightly less damage to break.
    -Optimization added to the center and to the RR area.
    -Reduced the number of entities in the entire map.
    -A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route.
    -Outside lighting tweaked.
    -The dead end side path in the bases has been shortened to lessen the confusion.


    BETA 4.0 CHANGES:
    -Skylight glass is now breakable and rebuilds in 3 minutes. It takes about a full clip of demoman pipes to break and you can only break the enemy's glass. This should allow more free access to sentries embedded in the flagroom.
    -One outside side route has been completely removed from the map. This should focus combat into more defined areas.
    -The elevator entrance has been removed from the map.
    -A side entrance has been added at the front of each base to reduce congestion through the single front entrance.
    -Various texture, clipping, and detail changes.
    -Lighting has been redone in some areas so it isn't just all lanterns.


    BETA 3.0 CHANGES:
    Internal beta playtested - not publicly released


    BETA 2.0 CHANGES:
    -Tunnel system has been cut from the map. The only remaining section is to reach the enemy elevator.
    -Bases are closer together, reducing travel time.
    -Blue base has been thematically retextured to not confuse people, as well as some other areas.
    -The capture point has been moved to your flag instead of the sniper deck.
    -Many areas have had their lighting tweaked.
    -Ladders are more visible as ladders.
    -Other details added.

    ======================================================

    DEVELOPMENT:

    Program: Hammer
    Known Bugs: None
    HDR: Yes
    Compile PC: Core 2 Duo 6400, 2GB RAM

    ======================================================

    THANKS TO:

    Original Design: [WM]Kordos, 1998
    Textures: Team Fortress 2
    Playtesters: REV6, BB, Foom, -X-

    ======================================================

    INSTALLATION:

    Extract the zip file to
    ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

    Create a server with ctf_impact

    ======================================================
    ?2008 David Lohmeyer.
    All Rights Reserved

    Team Fortress 2 is a registered trademark of Valve Software.