Downloads: A new file has been added by Vilepickle: ctf_impact Impact - ctf_impact ====================================================== MAP INFORMATION- Title: ctf_impact Version: FINAL 1.0 Filename: ctf_impact.bsp Created By: David Lohmeyer - REV6|VilePickle Author Email: firstname.lastname@example.org Type: CTF Web: http://www.vilepickle.com Compile Date: 1/14/2008 Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> CEVO Contest -> Final 1.0 ====================================================== FINAL 1.0 CHANGES: -Sky clip above the roof outside raised higher. -The top flag ramp has had the trim on the side removed that cause players hugging the wall to get stuck. -Skylight room front entrance opened up completely, removing the large chokepoint there. -Side entrances have been widened significantly, removing the small chokepoints there. -These entrance changes are meant to focus the chokepoint on the flagroom rather than entrances, which is what Impact has been about in the past. -Skylight requires slightly less damage to break. -Optimization added to the center and to the RR area. -Reduced the number of entities in the entire map. -A path has been added from the side route to the front of the bases so people aren't so locked in when choosing their route. -Outside lighting tweaked. -The dead end side path in the bases has been shortened to lessen the confusion. BETA 4.0 CHANGES: -Skylight glass is now breakable and rebuilds in 3 minutes. It takes about a full clip of demoman pipes to break and you can only break the enemy's glass. This should allow more free access to sentries embedded in the flagroom. -One outside side route has been completely removed from the map. This should focus combat into more defined areas. -The elevator entrance has been removed from the map. -A side entrance has been added at the front of each base to reduce congestion through the single front entrance. -Various texture, clipping, and detail changes. -Lighting has been redone in some areas so it isn't just all lanterns. BETA 3.0 CHANGES: Internal beta playtested - not publicly released BETA 2.0 CHANGES: -Tunnel system has been cut from the map. The only remaining section is to reach the enemy elevator. -Bases are closer together, reducing travel time. -Blue base has been thematically retextured to not confuse people, as well as some other areas. -The capture point has been moved to your flag instead of the sniper deck. -Many areas have had their lighting tweaked. -Ladders are more visible as ladders. -Other details added. ====================================================== DEVELOPMENT: Program: Hammer Known Bugs: None HDR: Yes Compile PC: Core 2 Duo 6400, 2GB RAM ====================================================== THANKS TO: Original Design: [WM]Kordos, 1998 Textures: Team Fortress 2 Playtesters: REV6, BB, Foom, -X- ====================================================== INSTALLATION: Extract the zip file to ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps Create a server with ctf_impact ====================================================== ?2008 David Lohmeyer. All Rights Reserved Team Fortress 2 is a registered trademark of Valve Software.