New File Added: cp_smbcastle.bsp

Discussion in 'Maps' started by martay, Jan 5, 2008.

  1. martay

    martay Guest

    Positive Ratings:
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    Downloads: A new file has been added by martay:

    cp_smbcastle.bsp

    Saturday Morning Breakfast Castle (smbcastle)
    http://www.smbc-comics.com/smbcastle



    Single round dustbowl style CP with 3 CP's set in a castle
    movie set in 1940's hollywood. At the beginning, the
    offense has 2 paths into the castle. The first is some unrestored
    damage to the castle on the left side (if you're facing the castle).
    The second way in by way of catapult. 2 are positioned to launch the
    players deep into the castle (some classes can get to the top of the turrets).

    The first CP is just to the right of the drawbridge (the drawbridge control
    room). Capturing this CP will cause the drawbridge to come crashing down.

    The second CP is on the top floor of the left turret (the taller turret).

    The third CP is deep in the mountain the castle is built into.

    And for your 60 seconds of setup wait time entertainment, there are a few posters around the movie
    lot for you to peruse.

    Version: Beta 10 - First public beta
    Created By: Marty Weiner (friedpacman@gmail.com)
    Player Name: [smbc] MartBot
    Steam ID: friedpacman
    For: http://www.smbc-comics.com (GO THERE JERKFACE!)
    Thanks to: Zach (zach_weiner@yahoo.com) - author of smbc-comics.com
    for textures and playtesting and suggestions
    v0xmortem, {TD}*sin*{RS}[Royal], majesty
    for playtesting and suggestions
    Valve
    for my shameless stealing of the spawn rooms from Well


    Compiled on: 1/3/2007
    Compile Time: 20 minutes
    HDR: Yes
    Compile PC: Intel Core 2 Duo 6600, 1GB RAM

    Installation:
    To run this map on your server, simply copy cp_smbcastle to your server's map
    folder and run cp_smbcastle.


    TODO:
    * Study balance in game
    - Tweak spawn times, control point times, bonus times, hp/ammo placement
    * Maybe make the first 2 CP's open from the beginning and the 3rd dependent on both?

    Potential changes:
    * Make catapults rotateable by players
    * Water entrance?

    My mapping history:
    * 2 Rise of the Triads maps
    * 1 Doom 1 map
    * TONS of Doom 2 maps
    * 3 Duke3D maps (one published)
    * 1 Quake TF map (war.bsp)
    (This is my first TF2 map)