T
Tatws
Downloads: A new file has been added by Tatws:
cp_cornered
Right, this is the second beta now, and I have renamed the map cornered, as obviously I don't wanna be a name pincher! For this version I completely reworked it from the ground up, with what I now know to be good practice, and it has been vastly optimised in comparison with uturn beta .090. I have also done my very best to pay close attention to the needs of all classes, whilst also trying to make sure I give as many hinderances as advantages, so as to encourage smart play and co-operation. Below is a list of fixes and changes, and below them are screenies, so if the technicalities will bore you, scroll like a madman now!!!
- Walls are thicker to reduce chance of slipping slightly and falling
- The clothes locker in blue base has been correctly skinned
- Blocked spawn points fixed
- More supplies (medkits and ammo) are now available around the map
- More blockades in the straights
- Sniper towers re-designed, and less aiming space for snipers, but at a greater height can see more of the ground
- A new passage connects the spawn to the 2nd control point along, so long as your team owns it. Should the other team possess your second CP, the door will close.
- Corners remastered and retextured.
- Bridges no longer slant across the corners
- Addition of "hole-in-the-wall"'s, small spaces big enough for a person, to allow for spies decloaking, or engineers to build, etc. They are all placed on the "enemy" side of blockades.
And here are your well-deserved screenshots!
All comments and suggestions are greatly welcomed! I want to make sure this is a well-rounded and fair map, whilst also making it exciting and varied. I will be working on a 3d skybox for the next beta, so it will look a lot better from up on the wall by .092!!!
cp_cornered
Right, this is the second beta now, and I have renamed the map cornered, as obviously I don't wanna be a name pincher! For this version I completely reworked it from the ground up, with what I now know to be good practice, and it has been vastly optimised in comparison with uturn beta .090. I have also done my very best to pay close attention to the needs of all classes, whilst also trying to make sure I give as many hinderances as advantages, so as to encourage smart play and co-operation. Below is a list of fixes and changes, and below them are screenies, so if the technicalities will bore you, scroll like a madman now!!!
- Walls are thicker to reduce chance of slipping slightly and falling
- The clothes locker in blue base has been correctly skinned
- Blocked spawn points fixed
- More supplies (medkits and ammo) are now available around the map
- More blockades in the straights
- Sniper towers re-designed, and less aiming space for snipers, but at a greater height can see more of the ground
- A new passage connects the spawn to the 2nd control point along, so long as your team owns it. Should the other team possess your second CP, the door will close.
- Corners remastered and retextured.
- Bridges no longer slant across the corners
- Addition of "hole-in-the-wall"'s, small spaces big enough for a person, to allow for spies decloaking, or engineers to build, etc. They are all placed on the "enemy" side of blockades.
And here are your well-deserved screenshots!
All comments and suggestions are greatly welcomed! I want to make sure this is a well-rounded and fair map, whilst also making it exciting and varied. I will be working on a 3d skybox for the next beta, so it will look a lot better from up on the wall by .092!!!