New File Added: cp_cornered

Discussion in 'Maps' started by Tatws, Jan 11, 2008.

  1. Tatws

    Tatws Guest

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    Downloads: A new file has been added by Tatws:

    cp_cornered

    Right, this is the second beta now, and I have renamed the map cornered, as obviously I don't wanna be a name pincher! For this version I completely reworked it from the ground up, with what I now know to be good practice, and it has been vastly optimised in comparison with uturn beta .090. I have also done my very best to pay close attention to the needs of all classes, whilst also trying to make sure I give as many hinderances as advantages, so as to encourage smart play and co-operation. Below is a list of fixes and changes, and below them are screenies, so if the technicalities will bore you, scroll like a madman now!!!

    - Walls are thicker to reduce chance of slipping slightly and falling
    - The clothes locker in blue base has been correctly skinned
    - Blocked spawn points fixed
    - More supplies (medkits and ammo) are now available around the map
    - More blockades in the straights
    - Sniper towers re-designed, and less aiming space for snipers, but at a greater height can see more of the ground
    - A new passage connects the spawn to the 2nd control point along, so long as your team owns it. Should the other team possess your second CP, the door will close.
    - Corners remastered and retextured.
    - Bridges no longer slant across the corners
    - Addition of "hole-in-the-wall"'s, small spaces big enough for a person, to allow for spies decloaking, or engineers to build, etc. They are all placed on the "enemy" side of blockades.

    And here are your well-deserved screenshots!
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    [​IMG]

    All comments and suggestions are greatly welcomed! I want to make sure this is a well-rounded and fair map, whilst also making it exciting and varied. I will be working on a 3d skybox for the next beta, so it will look a lot better from up on the wall by .092!!!
     
  2. Sean of the Dead

    Sean of the Dead L3: Member

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    looks good, but the railing in the second pic is way to steep :p
     
  3. Tatws

    Tatws Guest

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    i always think it looks too steep too, but it works fine lol
     
  4. DJive

    aa DJive Cake or Death?

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    Its not so much a matter of it working fine as it is that it is visually to steep.

    Also textures on your wall don't make sense as far as it goes from the clean trim on the bottom to the dirty gritty on the top. Should switch those around.
     
  5. Tatws

    Tatws Guest

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    yea I know, I just liked the border effect it gave lol, but a fair few people seem to see it the same way as you, so I'll be fixing that!