Need to provide textures when using custom textures not in Source?

Discussion in 'Mapping Questions & Discussion' started by cownaetion, Aug 1, 2008.

  1. cownaetion

    cownaetion L1: Registered

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    I was wondering if anyone know how custom textures worked with Source. I know back in TFC and even Quake1 you either had to embed the custom texture into the map (increasing filesize) or you would have to provide a separate '.pak' file with the custom textures in it. How does it work for textures not in the Source SDK or any game that uses the Source engine?

    So what I'm try to say is would I be able to use the textures from 'Counter Strike: Source'? Also would I be able to download custom textures, use them, and just upload the map and not provide any other files, they'll come embedded in the map or do I have to provide a .pak or .vtf file or something? Thanks for any help.
     
  2. MangyCarface

    aa MangyCarface Mapper

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    We would highly dissuade you from using any non-TF2 textures, including CSS textures. However, not everyone who owns TF2 will be able to see CSS textures, because only people who own the game will have that content. There is a program called pakrat which can automatically include custom textures into the map, but pakratting in CSS content is illegal. So yes, you can embed textures, but no, you cannot use CSS textures.
     
  3. YM

    aa YM LVL100 YM

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    You can make your texture files with the PS plugin or VTFedit
    Then make your .VMT file with a text editor
    Then you're ready to use the texture locally
    to give it to players simply use pakrat to embed it into the .BSP

    You can download/make any texture you want and stick it in the tf/materials folder for it to work but using textures from other games like Portal CS:S, Episode 2 (not HL2 though) is illigal.
     
  4. cownaetion

    cownaetion L1: Registered

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    Ah, so I still have to embed the textures then. Was so much easier just making them a separate pak file but at least there's still a way. So I can't use it from other games but any textures that are free to download and use I am at liberty to use. Alright, thanks for the info!
     
  5. MangyCarface

    aa MangyCarface Mapper

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    It's actually easier to use pakrat than to make a separate pak file. You just put your textures into the tf/materials folder, use them as normal, then run pakrat after you've compiled. Done.
     
  6. MrAlBobo

    MrAlBobo L13: Stunning Member

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    in theory you can use textures from other games...but either it will not work if the people don't have the game, or it will be not entirely legal...
     
  7. cownaetion

    cownaetion L1: Registered

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    Alright, how about all the textures that are available by default in Hammer when I choose 'TF2' as my current game? Are all those available to use?
     
  8. YM

    aa YM LVL100 YM

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    Those are all available to use because it only loads the TF2 textures and the base SDK textures which everyone who has a single source game has.
    However most of them look terrible when combined with tf2 textures so use other ones with caution